Create the class soundManager as below shown.....
//Create, Initialise and then load the Sound manager
SoundManager.getInstance();
SoundManager.initSounds(this);
SoundManager.loadSounds();
And to play the sound loaded above......you can call
SoundManager.playSound(1, 1); OR SoundManager.playSound(2, 1);
After the job is done call the cleanUp() in each Activity
public void onDestroy()
{
super.onDestroy();
SoundManager.cleanup();
}
public class SoundManager {
static private SoundManager _instance;
private static SoundPool mSoundPool;
private static HashMap<Integer, Integer> mSoundPoolMap;
private static AudioManager mAudioManager;
private static Context mContext;
private SoundManager()
{
}
/*
* Requests the instance of the Sound Manager and creates it if it does not
* exist.Returns the single instance of the SoundManager
*/
static synchronized public SoundManager getInstance()
{
if (_instance == null)
_instance = new SoundManager();
return _instance;
}
/*
* Initialises the storage for the sounds theContext The Application context
*/
public static void initSounds(Context theContext)
{
mContext = theContext;
mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap<Integer, Integer>();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
}
/**
* Add a new Sound to the SoundPool
* @author Shailesh Shukla
* @param Index - The Sound Index for Retrieval
* @param SoundID - The Android ID for the Sound asset.
*/
public static void addSound(int Index,int SoundID)
{
mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}
/**
* Loads the various sound assets
* Currently hardcoded but could easily be changed to be flexible.
*/
public static void loadSounds()
{
mSoundPoolMap.put(1, mSoundPool.load(mContext, R.raw.starwars, 1));
mSoundPoolMap.put(2, mSoundPool.load(mContext, R.raw.terminator, 1));
}
/**
* Plays a Sound
* @author Shailesh Shukla
* @param index - The Index of the Sound to be played
* @param speed - The Speed to play not, not currently used but included for compatibility
*/
public static void playSound(int index,float speed)
{
float streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
streamVolume = streamVolume / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, speed);
}
/**
* Stop a Sound
* @param index - index of the sound to be stopped
* @author Shailesh Shukla
*/
public static void stopSound(int index)
{
mSoundPool.stop(mSoundPoolMap.get(index));
}
public static void cleanup()
{
mSoundPool.release();
mSoundPool = null;
mSoundPoolMap.clear();
mAudioManager.unloadSoundEffects();
_instance = null;
}
}
After this is done call the below line of code in onCreate() of activity........
SoundManager.getInstance();
SoundManager.initSounds(this);
SoundManager.loadSounds();
And to play the sound loaded above......you can call
SoundManager.playSound(1, 1); OR SoundManager.playSound(2, 1);
After the job is done call the cleanUp() in each Activity
public void onDestroy()
{
super.onDestroy();
SoundManager.cleanup();
}
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