Question: What
is transient variable?
Answer: Transient variable can't be serialize. For example if a variable is declared as transient in a Serializable class and the class is written to an ObjectStream, the value of the variable can't be written to the stream instead when the class is retrieved from the ObjectStream the value of the variable becomes null.
Answer: Transient variable can't be serialize. For example if a variable is declared as transient in a Serializable class and the class is written to an ObjectStream, the value of the variable can't be written to the stream instead when the class is retrieved from the ObjectStream the value of the variable becomes null.
Question: What
do you understand by Synchronization?
Answer: Synchronization is a process of controlling the access of shared resources by the multiple threads in such a manner that only one thread can access one resource at a time. In non synchronized multithreaded application, it is possible for one thread to modify a shared object while another thread is in the process of using or updating the object's value. Synchronization prevents such type of data corruption.
Answer: Synchronization is a process of controlling the access of shared resources by the multiple threads in such a manner that only one thread can access one resource at a time. In non synchronized multithreaded application, it is possible for one thread to modify a shared object while another thread is in the process of using or updating the object's value. Synchronization prevents such type of data corruption.
E.g.
Synchronizing a function:
public synchronized void Method1 () {
// Appropriate method-related code.
}
E.g. Synchronizing a block of code inside a function:public myFunction (){
synchronized (this) {
// Synchronized code here.
}
}
public synchronized void Method1 () {
// Appropriate method-related code.
}
E.g. Synchronizing a block of code inside a function:public myFunction (){
synchronized (this) {
// Synchronized code here.
}
}
Question: What
is Collection API?
Answer: The Collection API is a set of classes and interfaces that support operation on collections of objects. These classes and interfaces are more flexible, more powerful, and more regular than the vectors, arrays, and hashtables if effectively replaces. Example of classes:
Answer: The Collection API is a set of classes and interfaces that support operation on collections of objects. These classes and interfaces are more flexible, more powerful, and more regular than the vectors, arrays, and hashtables if effectively replaces. Example of classes:
HashSet
, HashMap
, ArrayList
, LinkedList
, TreeSet
and TreeMap
.Example
of interfaces: Collection
, Set
, List
and Map.
Question:
What
is similarities/difference between an Abstract class and
Interface?
Answer:
Differences are as follows:
- Interfaces provide a form of multiple inheritance. A class can extend only one other class.
- Interfaces are limited to public methods and constants with no implementation. Abstract classes can have a partial implementation, protected parts, static methods, etc.
- A Class may implement several interfaces. But in case of abstract class, a class may extend only one abstract class.
- Interfaces are slow as it requires extra indirection to to find corresponding method in in the actual class. Abstract classes are fast.
Similarities:
- Neither Abstract classes or Interface can be instantiated.
Question:
How
to define an Abstract class?
Answer:
A
class containing abstract method is called Abstract class. An
Abstract class can't be instantiated.
Example of Abstract
class:
abstract class testAbstractClass {
protected String myString;
public String
getMyString() {
return myString;
}
public abstract string anyAbstractFunction();
}
Question: How
to define an Interface?
Answer: In Java Interface defines the methods but does not implement them. Interface can include constants. A class that implements the interfaces is bound to implement all the methods defined in Interface.
Emaple of Interface:
public interface sampleInterface {
public void functionOne();
public long CONSTANT_ONE = 1000;
}
Answer: In Java Interface defines the methods but does not implement them. Interface can include constants. A class that implements the interfaces is bound to implement all the methods defined in Interface.
Emaple of Interface:
public interface sampleInterface {
public void functionOne();
public long CONSTANT_ONE = 1000;
}
Question:
Explain
the user defined Exceptions?
Answer:
User
defined Exceptions are the separate Exception classes defined by the
user for specific purposed. An user defined can created by simply
sub-classing it to the Exception class. This allows custom exceptions
to be generated (using throw) and caught in the same way as normal
exceptions.
Example:
class myCustomException extends
Exception {
// The class simply has to exist to be an
exception
}
Question:
Explain
garbage collection?
Answer:
Garbage
collection is one of the most important feature of Java. Garbage
collection is also called automatic memory management as JVM
automatically removes the unused variables/objects (value is null)
from the memory. User program cann't directly free the object from
memory, instead it is the job of the garbage collector to
automatically free the objects that are no longer referenced by a
program. Every class inherits
finalize()
method
from
java.lang.Object
,
the finalize() method is called by garbage collector when it
determines no more references to the object exists. In Java, it is
good idea to explicitly assign
null
into
a variable when no more in use. I Java on
calling
System.gc()
and
Runtime.gc(),
JVM
tries to recycle the unused objects, but there is no guarantee when
all the objects will garbage collected.
Question: How
you can force the garbage collection?
Answer: Garbage collection automatic process and can't be forced.
Answer: Garbage collection automatic process and can't be forced.
Question:
Describe
the principles of OOPS.
Answer:
There
are three main principals of oops which are called Polymorphism,
Inheritance and Encapsulation.
Question: Explain
the Encapsulation principle.
Answer: Encapsulation is a process of binding or wrapping the data and the codes that operates on the data into a single entity. This keeps the data safe from outside interface and misuse. One way to think about encapsulation is as a protective wrapper that prevents code and data from being arbitrarily accessed by other code defined outside the wrapper.
Answer: Encapsulation is a process of binding or wrapping the data and the codes that operates on the data into a single entity. This keeps the data safe from outside interface and misuse. One way to think about encapsulation is as a protective wrapper that prevents code and data from being arbitrarily accessed by other code defined outside the wrapper.
Question: Explain
the Inheritance principle.
Answer: Inheritance is the process by which one object acquires the properties of another object.
Answer: Inheritance is the process by which one object acquires the properties of another object.
Question: Explain
the Polymorphism principle.
Answer: The meaning of Polymorphism is something like one name many forms. Polymorphism enables one entity to be used as as general category for different types of actions. The specific action is determined by the exact nature of the situation. The concept of polymorphism can be explained as "one interface, multiple methods".
Answer: The meaning of Polymorphism is something like one name many forms. Polymorphism enables one entity to be used as as general category for different types of actions. The specific action is determined by the exact nature of the situation. The concept of polymorphism can be explained as "one interface, multiple methods".
Question: Explain
the different forms of Polymorphism.
Answer: From a practical programming viewpoint, polymorphism exists in three distinct forms in Java:
Answer: From a practical programming viewpoint, polymorphism exists in three distinct forms in Java:
- Method overloading
- Method overriding through inheritance
- Method overriding through the Java interface
Question: What
are Access Specifiers available in Java?
Answer: Access specifiers are keywords that determines the type of access to the member of a class. These are:
Answer: Access specifiers are keywords that determines the type of access to the member of a class. These are:
- Public
- Protected
- Private
- Defaults
Question: Describe
the wrapper classes in Java.
Answer: Wrapper class is wrapper around a primitive data type. An instance of a wrapper class contains, or wraps, a primitive value of the corresponding type.
Answer: Wrapper class is wrapper around a primitive data type. An instance of a wrapper class contains, or wraps, a primitive value of the corresponding type.
Following
table lists the primitive types and the corresponding wrapper
classes:
Primitive
|
Wrapper
|
boolean
|
java.lang.Boolean
|
byte
|
java.lang.Byte
|
char
|
java.lang.Character
|
double
|
java.lang.Double
|
float
|
java.lang.Float
|
int
|
java.lang.Integer
|
long
|
java.lang.Long
|
short
|
java.lang.Short
|
void
|
java.lang.Void
|
Question:
what
is the class variables ?
Answer:
When
we create a number of objects of the same class, then each object
will share a common copy of variables. That means that there is only
one copy per class, no matter how many objects are created from it.
Class variables or static variables are declared with the static
keyword in a class, but mind it that it should be declared outside
outside a class. These variables are stored in static memory. Class
variables are mostly used for constants, variable that never change
its initial value. Static variables are always called by the class
name. This variable is created when the program starts i.e. it is
created before the instance is created of class by using new operator
and gets destroyed when the programs stops. The scope of the class
variable is same a instance variable. The class variable can be
defined anywhere at class level with the keyword static. It initial
value is same as instance variable. When the class variable is
defined as int then it's initial value is by default zero, when
declared boolean its default value is false and null for object
references. Class variables are associated with the class, rather
than with any object.
Question: What
is the difference between the instanceof and getclass, these two are
same or not ?
Answer: instanceof is a operator, not a function while getClass is a method of java.lang.Object class. Consider a condition where we use
if(o.getClass().getName().equals("java.lang.Math")){ }
This method only checks if the classname we have passed is equal to java.lang.Math. The class java.lang.Math is loaded by the bootstrap ClassLoader. This class is an abstract class.This class loader is responsible for loading classes. Every Class object contains a reference to the ClassLoader that defines. getClass() method returns the runtime class of an object. It fetches the java instance of the given fully qualified type name. The code we have written is not necessary, because we should not compare getClass.getName(). The reason behind it is that if the two different class loaders load the same class but for the JVM, it will consider both classes as different classes so, we can't compare their names. It can only gives the implementing class but can't compare a interface, but instanceof operator can.
The instanceof operator compares an object to a specified type. We can use it to test if an object is an instance of a class, an instance of a subclass, or an instance of a class that implements a particular interface. We should try to use instanceof operator in place of getClass() method. Remember instanceof opeator and getClass are not same. Try this example, it will help you to better understand the difference between the two.
Interface one{
}
Class Two implements one {
}
Class Three implements one {
}
public class Test {
public static void main(String args[]) {
one test1 = new Two();
one test2 = new Three();
System.out.println(test1 instanceof one); //true
System.out.println(test2 instanceof one); //true
System.out.println(Test.getClass().equals(test2.getClass())); //false
}
}
Answer: instanceof is a operator, not a function while getClass is a method of java.lang.Object class. Consider a condition where we use
if(o.getClass().getName().equals("java.lang.Math")){ }
This method only checks if the classname we have passed is equal to java.lang.Math. The class java.lang.Math is loaded by the bootstrap ClassLoader. This class is an abstract class.This class loader is responsible for loading classes. Every Class object contains a reference to the ClassLoader that defines. getClass() method returns the runtime class of an object. It fetches the java instance of the given fully qualified type name. The code we have written is not necessary, because we should not compare getClass.getName(). The reason behind it is that if the two different class loaders load the same class but for the JVM, it will consider both classes as different classes so, we can't compare their names. It can only gives the implementing class but can't compare a interface, but instanceof operator can.
The instanceof operator compares an object to a specified type. We can use it to test if an object is an instance of a class, an instance of a subclass, or an instance of a class that implements a particular interface. We should try to use instanceof operator in place of getClass() method. Remember instanceof opeator and getClass are not same. Try this example, it will help you to better understand the difference between the two.
Interface one{
}
Class Two implements one {
}
Class Three implements one {
}
public class Test {
public static void main(String args[]) {
one test1 = new Two();
one test2 = new Three();
System.out.println(test1 instanceof one); //true
System.out.println(test2 instanceof one); //true
System.out.println(Test.getClass().equals(test2.getClass())); //false
}
}
How
Observer and Observable are used?
Subclass
of Observable class maintain a list of observers. Whenever an
Observable object is updated, it invokes the update() method of each
of its observers to notify the observers that it has a changed state.
An observer is any object that implements the interface Observer.
What
is the difference between yield() and sleep()?
When
a object invokes yield() it returns to ready state. But when an
object invokes sleep() method
enters
to not ready state.
Can
we call finalize() method ?
Yes.
Nobody will stop us to call any method , if it is accessible in our
class. But a garbage collector cannot call an object's finalize
method if that object is reachable.
Can
we declare an anonymous class as both extending a class and
implementing an interface?
No.
An anonymous class can extend a class or implement an interface, but
it cannot be declared to do
both
Why ArrayList is faster than Vector?
What is Encapsulation?
What is the difference between abstraction and encapsulation?
What is Inheritance?
What is Polymorphism?
How does Java implement polymorphism?
Explain the different forms of Polymorphism.
What is Dynamic Binding?
What is method overriding?
What are the differences between method overloading and method overriding?
How do you prevent a method from being overridden?
What are the differences between Contructors and Methods?
What are the differences between Class Methods and Instance Methods?
What is final modifier?
How do you remove elements during Iteration?
How to obtain Array from an ArrayList ?
What is an EnumSet ?
What are the main Implementations of the Map interface ?
What is a TreeMap ?
How do you decide when to use HashMap and when to use TreeMap ?
Difference between HashMap and Hashtable ?
How does a Hashtable internally maintain the key-value pairs?
What Are the different Collection Views That Maps Provide?
What is a KeySet View ?
What is a Values Collection View ?
What is an EntrySet View ?
How do you sort an ArrayList (or any list) of user-defined objects ?
What is the Comparable interface ?
What are the differences between the Comparable and Comparator interfaces ?
1.
What is immutable object? Can you write immutable object?
You
need to make class final and all its member final so that once
objects gets crated no one can modify its state. You can achieve same
functionality by making member as non final but private and not
modifying them except in constructor.
2. Does all property of immutable object needs to be final?
Not necessary as stated above you can achieve same functionality by making member as non final but private and not modifying them except in constructor.
3. What is the difference between creating String as new () and literal?
When we create string with new () it’s created in heap and not added into string pool while String created using literal are created in String pool itself which exists in Perm area of heap.
String s = new String("Test");
will put the object in String pool , it it does then why do one need String.intern() method which is used to put Strings into String pool explicitly. its only when you create String object as String literal e.g. String s = "Test" it put the String in pool.
2. Does all property of immutable object needs to be final?
Not necessary as stated above you can achieve same functionality by making member as non final but private and not modifying them except in constructor.
3. What is the difference between creating String as new () and literal?
When we create string with new () it’s created in heap and not added into string pool while String created using literal are created in String pool itself which exists in Perm area of heap.
String s = new String("Test");
will put the object in String pool , it it does then why do one need String.intern() method which is used to put Strings into String pool explicitly. its only when you create String object as String literal e.g. String s = "Test" it put the String in pool.
What
is serialization ?
Serialization
is the process of saving the state of an object.
What
is de-serialization?
De-serialization
is the process of restoring the state of an object.
What
is externalizable ?
It
is an interface that extends Serializable. It is having two different
methods writeExternal() and readExternal. This interface allows us to
customize the output.
What
are different type of exceptions in Java?
There
are two types of exceptions in java. Checked exceptions and Unchecked
exceptions. Any exception that is is derived from Throwable and
Exception is called checked exception except RuntimeException and its
sub classes. The compiler will check whether the exception is caught
or not at compile time. We need to catch the checked exception or
declare in the throws clause. Any exception that is derived from
Error and RuntimeException is called unchecked exception. We don't
need to explicitly catch a unchecked exception.
Can
we catch an error in our java program ?
Yes.
We can . We can catch anything that is derived from Throwable. Since
Error is a sub class of Throwable we can catch an error also.
What
is thread priority?
Thread
Priority is an integer value that identifies the relative order in
which it should be executed with respect to others. The thread
priority values ranging from 1- 10 and the default value is 5. But if
a thread have higher priority doesn't means that it will execute
first. The thread scheduling depends on the OS.
How
many times may an object's finalize() method be invoked by the
garbage collector?
Only
once.
What
is the difference between notify and notifyAll method ?
notify
wakes up a single thread that is waiting for object's monitor.
If any threads are waiting on this object, one of them is chosen to
be awakened. The choice is arbitrary and occurs at the discretion of
the implementation. notifyAll Wakes up all threads that are waiting
on this object's monitor. A thread waits on an object's monitor by
calling one of the wait methods.
What
is the difference between String and StringBuffer class ?
Strings
are immutable (constant), their values cannot be changed after they
are created. StringBuffer supports mutable objects.
What
is the difference between readers and streams?
Readers
are character oriented where streams are byte oriented. The readers
are having full support for Unicode data.
What
are the different primitive data type in
java ?
There
are 8 primitive types in java. boolean , char, byte, short, int long,
float, double.
What
are the restrictions placed on overriding a method ?
The
overridden method have the exact signature of the super class method,
including the return type. The access specified cannot be less
restrictive than the super class method. We cannot throw any new
exceptions in overridden method.
What
are the restrictions placed on overloading a method ?
Overloading
methods must differ in their parameter list, or number of parameters.
What
is casting ?
Casting
means converting one type to another. There are mainly two types of
casting. Casting between primitive types and casting between object
references. Casting between primitive numeric types is used to
convert larger data types to smaller data types. Casting between
object references is used to refer to an object by a compatible
class, interface, or array type reference.
What
will happen if an exception is not caught ?
An
uncaught exception results in the uncaughtException() method of the
thread's ThreadGroup, which results in the termination of the
program.
What
are the different ways in which a thread can enter into waiting
state?
There
are three ways for a thread to enter into waiting state. By invoking
its sleep() method, by blocking on I/O, by unsuccessfully attempting
to acquire an object's lock, or by invoking an object's wait()
method.
What
is hashCode?
The
hashcode of a Java Object is simply a number (32-bit signed int) that
allows an object to be managed by a hash-based data structure. A
hashcode should be, equal for equal object (this is mandatory!) ,
fast to compute based on all or most of the internal state of an
object, use all or most of the space of 32-bit integers in a fairly
uniform way , and likely to be different even for objects that are
very similar. If you are overriding hashCode you need to override
equals method also.
What
is an I/O filter?
An
I/O filter is an object that reads from one stream and writes to
another, usually altering the data in some way as it is passed from
one stream to another.
What
is the difference between RandomAccessFile and File?
The
File class contains information the files and directories of the
local file system.
The RandomAccessFile class contains the methods needed to directly
access data contained in any part of a file.
What
is final ?
A
final is a keyword in java.
If final keyword is applied to a variable, then the variable will
become a constant. If it applied to method, sub classes cannot
override the method. If final keyword is applied to a class we cannot
extend from that class.
What
is the difference between Hashtable and HashMap ?
Hashtable
is synchronized . but HashMap is not synchronized. Hashtable does not
allow null values , but HashMap allows null values.
Why
java is said to be pass-by-value ?
When
assigning an object to a variable, we are actually assigning the
memory address of that object to the variable. So the value passed is
actually the memory location of the object. This results in object
aliasing, meaning you can have many variables referring to the same
object on the heap.
What
is object cloning?
It
is the process of duplicating an object so that two identical objects
will exist in the memory at the same time.
What
is object pooling?
Creating
a large number of identical short lived objects is called object
pooling. This helps to minimize the need of garbage collection and
makes the memory use more effective.
What
is JAR file ?
JAR
stands for Java Archive. This is a file format that enables you to
bundlemultiple files into
a single archive file. A jar file will contains a manifest.mf file
inside META-INF folder that describes the version and other features
of jar file.
Why
Java is not fully objective oriented ?
Due
to the use of primitives in java, which are not objects.
What
is a marker interface ?
An
interface that contains no methods. Eg: Serializable, Cloneable,
SingleThreadModel etc. It is used to just mark java classes that
support certain capability.
What
are tag interfaces?
Tag
interface is an alternate name for marker interface.
What
are the restrictions placed on static method ?
We
cannot override static methods. We cannot access any object variables
inside static method. Also the this reference also
not available in static methods.
What
is JIT?
JIT
stands for Just In Time compiler. It compiles java byte code to
native code.
What
is java byte code?
Byte
code is an sort of intermediate code. The byte code is processed by
virtual machine.
What
is deadlock?
Deadlock
is a situation when two threads are waiting on each other to release
a resource. Each thread waiting for a resource which is held by the
other waiting thread.
What
is the Locale class?
A
Locale object represents a specific geographical, political, or
cultural region
What
is anonymous class ?
A
An anonymous class is a type of inner class that don't have any name.
What
is the difference between URL and URLConnection?
A
URL represents the location of a resource, and a URLConnection
represents a link for accessing or communicating with the resource at
the location.
What
is classpath?
Classpath
is the path where Java looks for loading class at run time and
compile time.
What
is path?
It
is an the location where the OS will look for finding out the
executable files and commands.
Can
we compile a java program without main?
Yes,
we can. In order to compile a java program, we don't require any main
method. But to execute a java program we must have a main in it
(unless it is an applet or servlet). Because main is the starting
point of a java program.
How
parameters are passed to methods in java program ?
All
java method parameters in java are passed by value only. Obviously
primitives are passed by value. In case of objects a copy of the
reference is passed and so all the changes made in the method will
persist.
What
will happen if a thread cannot acquire a lock on an object?
It
enters to the waiting state until lock becomes available.
What
will happen if you are invoking a thread's interrupt method while the
thread is waiting or sleeping?
When
the task enters to the running state, it will throw an
InterruptedException.
What
is the difference between creating a thread by extending Thread class
and by implementing Runnable interface? Which one should prefer?
When
creating a thread by extending the Thread class, it is not mandatory
to override the run method (If we are not overriding the run method ,
it is useless), because Thread class have already given a default
implementation for run method. But if we are implementing Runnable ,
it is mandatory to override the run method. The preferred way to
create a thread is by implementing Runnable interface, because it
give loose coupling.
What
is coupling?
Coupling
is the dependency between different components of a system
What
is volatile variable?
A
volatile variable is not allowed to have a local copy of a variable
that is different from the value currently held in "main"
memory. Volatile modifier requests the JVM to always access the
shared copy of the variable so the its most current value is always
read.
Why
java does not support multiple inheritance?
Because
the multiple inheritance causes the redundancy. Also we cannot solve
diamond problem.
What
is diamond problem?
The
diamond problem is an ambiguity that can occur when a class multiply
inherits from two classes that both descend from a common super class
Why ArrayList is faster than Vector?
Because
Vector is synchronized. Synchronization reduces the performance.
What
is the security mechnaism
used in java?
Java
uses sand box security model.
What
is sandbox?
A
sandbox is a security mechanism for safely running programs. The
sandbox typically provides a tightly-controlled set of resources for
guest programs to run in, such as scratch space on disk and memory.
What
is phantom memory?
Phantom
memory is the memory that does not exist in reality.
What
is reflection?
Reflection
is the process of finding out the different features of a class
dynamically.
What
is the difference between throw and throws clause?
throw
is used to throw an exception manually, where as throws is used in
the case of checked exceptions, to tell the compiler that we haven't
handled the exception, so that the exception will be handled by the
calling function.
What
is the difference between Comparable and Comparator ?
The
Comparable is for natural ordering and Comparator is for custom
ordering. But we can override the compareTo method of comparable
interface to give a custom ordering.
What
is the difference between List, Set and Map?
A
Set is a collection that has no duplicate elements. A List is a
collection that has an order associated with its elements. A map is a
way of storing key/value pairs. The way of storing a Map is similar
to two-column table.
What
is the difference between Exception and Error ?
Error
is unrecoverable.
Can
an Interface be final? - No
-
public interface abc { static int i=0; void dd(); class a1 { a1() { int j; System.out.println("inside"); }; public static void main(String a1[]) { System.out.println("in interfia"); } } }
What
is Abstraction?
Abstraction
refers to the act of representing essential features without
including the background details or explanations.
What is Encapsulation?
Encapsulation
is a technique used for hiding the properties and behaviors of an
object and allowing outside access only as appropriate. It prevents
other objects from directly altering or accessing the properties or
methods of the encapsulated object.
What is the difference between abstraction and encapsulation?
- Abstraction focuses on the outside view of an object (i.e. the interface) Encapsulation (information hiding) prevents clients from seeing it’s inside view, where the behavior of the abstraction is implemented.
- Abstraction solves the problem in the design side while Encapsulation is the Implementation.
-
Encapsulation is
the deliverables of Abstraction. Encapsulation barely talks about
grouping up your abstraction to suit the developer needs.
What is Inheritance?
- Inheritance is the process by which objects of one class acquire the properties of objects of another class.
- A class that is inherited is called a superclass.
- The class that does the inheriting is called a subclass.
- Inheritance is done by using the keyword extends.
- The two most common reasons to use inheritance are:
- To promote code reuse
-
To
use polymorphism
What is Polymorphism?
Polymorphism
is briefly described as "one interface, many implementations."
Polymorphism is a characteristic of being able to assign a different
meaning or usage to something in different contexts - specifically,
to allow an entity such as a variable, a function, or an object to
have more than one form.
How does Java implement polymorphism?
(Inheritance,
Overloading and Overriding are used to achieve Polymorphism in
java).
Polymorphism manifests itself in Java in the form of multiple methods having the same name.
Polymorphism manifests itself in Java in the form of multiple methods having the same name.
- In some cases, multiple methods have the same name, but different formal argument lists (overloaded methods).
-
In
other cases, multiple methods have the same name, same return type,
and same formal argument list (overridden methods).
Explain the different forms of Polymorphism.
There
are two types of polymorphism one is Compile time
polymorphism and the other is run time polymorphism. Compile
time polymorphism is method overloading. Runtime time
polymorphism is done using inheritance and
interface.
Note: From a practical programming viewpoint, polymorphism manifests itself in three distinct forms in Java:
Note: From a practical programming viewpoint, polymorphism manifests itself in three distinct forms in Java:
- Method overloading
- Method overriding through inheritance
- Method overriding through the Java interface
What
is runtime polymorphism or dynamic method dispatch?
In
Java, runtime polymorphism or dynamic method dispatch is a process in
which a call to an overridden method is resolved at runtime rather
than at compile-time. In this process, an overridden method is called
through the reference variable of a superclass. The determination of
the method to be called is based on the object being referred to by
the reference variable.
What is Dynamic Binding?
Binding
refers to the linking of a procedure call to the code to be executed
in response to the call. Dynamic binding (also known as late binding)
means that the code associated with a given procedure call is not
known until the time of the call at run-time. It is associated with
polymorphism and inheritance.
What
is method overloading?
Method
Overloading means to have two or more methods with same name in the
same class with different arguments. The benefit of method
overloading is that it allows you to implement methods that support
the same semantic operation but differ by argument number or
type.
Note:
Note:
- Overloaded methods MUST change the argument list
- Overloaded methods CAN change the return type
- Overloaded methods CAN change the access modifier
- Overloaded methods CAN declare new or broader checked exceptions
- A
method can be overloaded in the same class or in a subclass
What is method overriding?
Method
overriding occurs when sub class declares a method that has the same
type arguments as a method declared by one of its superclass. The key
benefit of overriding is the ability to define behavior that’s
specific to a particular subclass type.
Note:
Note:
- The overriding method cannot have a more restrictive access modifier than the method being overridden (Ex: You can’t override a method marked public and make it protected).
- You cannot override a method marked final
- You
cannot override a method marked static
What are the differences between method overloading and method overriding?
|
Overloaded
Method
|
Overridden
Method
|
---|---|---|
Arguments
|
Must
change
|
Must
not change
|
Return
type
|
Can
change
|
Can’t
change except for covariant returns
|
Exceptions
|
Can
change
|
Can
reduce or eliminate. Must not throw new or broader checked
exceptions
|
Access
|
Can
change
|
Must
not make more restrictive (can be less restrictive)
|
Invocation
|
Reference
type determines which overloaded version is selected. Happens at
compile time.
|
Object
type determines which method is selected. Happens at runtime.
|
What
is super?
super
is
a keyword which is used to access the method or member variables from
the superclass. If a method hides one of the member variables in its
superclass, the method can refer to the hidden variable through the
use of the super keyword. In the same way, if a method overrides one
of the methods in its superclass, the method can invoke the
overridden method through the use of the super keyword. Note:- You can only go back one level.
- In the constructor, if you use super(), it must be the very first code, and you cannot access any
this.xxx
variables or methods to compute its parameters.
How do you prevent a method from being overridden?
To
prevent a specific method from being overridden in a subclass, use
the final modifier on the method declaration, which means "this
is the final implementation of this method", the end of its
inheritance hierarchy.
public final void exampleMethod() {
// Method statements
}
What
are the differences between Interface and Abstract class?
Abstract
Class
|
Interfaces
|
---|---|
An
abstract class can provide complete, default code and/or just the
details that have to be overridden.
|
An
interface cannot provide any code at all,just the signature.
|
In
case of abstract class, a class may extend only one abstract
class.
|
A
Class may implement several interfaces.
|
An
abstract class can have non-abstract methods.
|
All
methods of an Interface are abstract.
|
An
abstract class can have instance variables.
|
An
Interface cannot have instance variables.
|
An
abstract class can have any visibility: public, private,
protected.
|
An
Interface visibility must be public (or) none.
|
If
we add a new method to an abstract class then we have the option
of providing default implementation and therefore all the existing
code might work properly.
|
If
we add a new method to an Interface then we have to track down all
the implementations of the interface and define implementation for
the new method.
|
An
abstract class can contain constructors .
|
An
Interface cannot contain constructors .
|
Abstract
classes are fast.
|
Interfaces
are slow as it requires extra indirection to find corresponding
method in the actual class.
|
When
should I use abstract classes and when should I use interfaces?
Use
Interfaces when…
- You see that something in your design will change frequently.
- If various implementations only share method signatures then it is better to use Interfaces.
-
you
need some classes to use some methods which you don't want to be
included in the class, then you go for the interface, which makes it
easy to just implement and make use of the methods defined in the
interface.
Use
Abstract Class when…
- If various implementations are of the same kind and use common behavior or status then abstract class is better to use.
- When you want to provide a generalized form of abstraction and leave the implementation task with the inheriting subclass.
- Abstract classes are an excellent way to create planned inheritance hierarchies. They're also a good choice for nonleaf classes in class hierarchies.
What
is Constructor?
- A constructor is a special method whose task is to initialize the object of its class.
- It is special because its name is the same as the class name.
- They do not have return types, not even void and therefore they cannot return values.
- They cannot be inherited, though a derived class can call the base class constructor.
-
Constructor
is invoked whenever an object of its associated class is created.
What are the differences between Contructors and Methods?
|
Constructors
|
Methods
|
---|---|---|
Purpose
|
Create
an instance of a class
|
Group
Java statements
|
Modifiers |
Cannot
be abstract,
final, native, static,
or synchronized |
Can
be abstract,
final, native, static,
or synchronized |
Return
Type |
No
return type, not even void |
void
or a valid return type |
Name |
Same
name as the class (first letter is capitalized by convention) --
usually a noun |
Any
name except the class. Method names begin with a lowercase letter
by convention -- usually the name of an action |
this |
Refers
to another constructor in the same class. If used, it must be the
first line of the constructor |
Refers
to an instance of the owning class. Cannot be used by static
methods. |
super |
Calls
the constructor of the parent class. If used, must be the first
line of the constructor |
Calls
an overridden method in the parent class |
Inheritance |
Constructors
are not inherited |
Methods
are inherited |
How
are this() and super() used with constructors?
- Constructors use this to refer to another constructor in the same class with a different parameter list.
- Constructors
use super to
invoke the superclass's constructor. If a constructor uses super,
it must use it in the first line; otherwise, the compiler will
complain.
What are the differences between Class Methods and Instance Methods?
Class
Methods
|
Instance
Methods
|
---|---|
Class
methods are methods which are declared as static. The method can
be called without creating an instance of the class
|
Instance
methods on the other hand require an instance of the class to
exist before they can be called, so an instance of a class needs
to be created by using the new keyword.
Instance methods operate on specific instances of classes. |
Class
methods can only operate on class members and not on instance
members as class methods are unaware of instance members.
|
Instance
methods of the class can also not be called from within a class
method unless they are being called on an instance of that class.
|
Class
methods are methods which are declared as static. The method can
be called without creating an instance of the class.
|
Instance
methods are not declared as static.
|
What
are Access Specifiers available in Java?
Java
offers four access specifiers, listed below in decreasing
accessibility:
- Public- public classes, methods, and fields can be accessed from everywhere.
- Protected- protected methods and fields can only be accessed within the same class to which the methods and fields belong, within its subclasses, and within classes of the same package.
- Default(no specifier)- If you do not set access to specific level, then such a class, method, or field will be accessible from inside the same package to which the class, method, or field belongs, but not from outside this package.
- Private- private methods
and fields can only be accessed within the same class to which the
methods and fields belong. private methods
and fields are not visible within subclasses and are not inherited
by subclasses.
Situation
|
public |
protected |
default
|
private |
---|---|---|---|---|
Accessible
to class
from same package? |
yes
|
yes
|
yes
|
no
|
Accessible
to class
from different package? |
yes
|
no, unless
it is a subclass
|
no
|
no
|
What is final modifier?
The final modifier
keyword makes that the programmer cannot change the value anymore.
The actual meaning depends on whether it is applied to a class, a
variable, or a method.
- final Classes- A final class cannot have subclasses.
- final Variables- A final variable cannot be changed once it is initialized.
- final Methods- A final method cannot be overridden by subclasses.
What
are the uses of final method?
There
are two reasons for marking a method as final:
- Disallowing subclasses to change the meaning of the method.
- Increasing efficiency by allowing the compiler to turn calls to the method into inline Java code.
What
is an Iterator ?
- The Iterator interface is used to step through the elements of a Collection.
- Iterators let you process each element of a Collection.
- Iterators are a generic way to go through all the elements of a Collection no matter how it is organized.
- Iterator is an Interface implemented a different way for every Collection.
How
do you traverse through a collection using its Iterator?
To
use an iterator to traverse through the contents of a collection,
follow these steps:
- Obtain an iterator to the start of the collection by calling the collection’s iterator() method.
- Set up a loop that makes a call to hasNext(). Have the loop iterate as long as hasNext() returns true.
- Within
the loop, obtain each element by calling next().
How do you remove elements during Iteration?
Iterator
also has a method remove() when
remove is called, the current element in the iteration is deleted.
What
is the difference between Enumeration and Iterator?
Enumeration
|
Iterator
|
---|---|
Enumeration
doesn't have a remove() method
|
Iterator
has a remove() method
|
Enumeration
acts as Read-only interface, because it has the methods only to
traverse and fetch the objects |
Can
be abstract,
final, native, static,
or synchronized |
Note:
So Enumeration is used whenever we want to make Collection objects as
Read-only.
Difference
between ArrayList and Vector ?
ArrayList
|
Vector
|
---|---|
ArrayList
is NOT synchronized
by default.
|
Vector
List is synchronized by default.
|
ArrayList
can use only Iterator to access the elements.
|
Vector
list can use Iterator and Enumeration Interface to access the
elements.
|
The
ArrayList increases its array size by 50 percent if it runs out of
room.
|
A
Vector defaults to doubling the size of its array if it runs out
of room
|
ArrayList
has no default size.
|
While
vector has a default size of 10.
|
How to obtain Array from an ArrayList ?
Array
can be obtained from an ArrayList using toArray() method
on ArrayList.
List arrayList = new ArrayList();
arrayList.add(…
Object a[] = arrayList.toArray();
How
do you decide when to use ArrayList and When to use LinkedList?
If
you need to support random access, without inserting or removing
elements from any place other than the end, then ArrayList offers the
optimal collection. If, however, you need to frequently add and
remove elements from the middle of the list and only access the list
elements sequentially, then LinkedList offers the better
implementation.
Why
insertion and deletion in ArrayList is slow compared to LinkedList ?
- ArrayList internally uses and array to store the elements, when that array gets filled by inserting elements a new array of roughly 1.5 times the size of the original array is created and all the data of old array is copied to new array.
- During deletion, all elements present in the array after the deleted elements have to be moved one step back to fill the space created by deletion. In linked list data is stored in nodes that have reference to the previous node and the next node so adding element is simple as creating the node an updating the next pointer on the last node and the previous pointer on the new node. Deletion in linked list is fast because it involves only updating the next pointer in the node before the deleted node and updating the previous pointer in the node after the deleted node.
Why
are Iterators returned by ArrayList called Fail Fast ?
Because,
if list is structurally modified at any time after the iterator is
created, in any way except through the iterator's own remove or add
methods, the iterator will throw a ConcurrentModificationException.
Thus, in the face of concurrent modification, the iterator fails
quickly and cleanly, rather than risking arbitrary, non-deterministic
behavior at an undetermined time in the future.
How
do you decide when to use ArrayList and When to use LinkedList?
If
you need to support random access, without inserting or removing
elements from any place other than the end, then ArrayList offers the
optimal collection. If, however, you need to frequently add and
remove elements from the middle of the list and only access the list
elements sequentially, then LinkedList offers the better
implementation.
What
is the Set interface ?
- The Set interface provides methods for accessing the elements of a finite mathematical set
- Sets do not allow duplicate elements
- Contains no methods other than those inherited from Collection
- It adds the restriction that duplicate elements are prohibited
-
Two
Set objects are equal if they contain the same elements
What
are the main Implementations of the Set interface ?
The
main implementations of the List interface are as follows:
- HashSet
- TreeSet
- LinkedHashSet
-
EnumSet
What
is a HashSet ?
- A HashSet is an unsorted, unordered Set.
- It uses the hashcode of the object being inserted (so the more efficient your hashcode() implementation the better access performance you’ll get).
-
Use
this class when you want a collection with no duplicates and you
don’t care about order when you iterate through it.
What
is a TreeSet ?
TreeSet
is a Set implementation that keeps the elements in sorted order. The
elements are sorted according to the natural order of elements or by
the comparator provided at creation time.
What is an EnumSet ?
An
EnumSet is a specialized set for use with enum types, all of the
elements in the EnumSet type that is specified, explicitly or
implicitly, when the set is created.
Difference
between HashSet and TreeSet ?
HashSet
|
TreeSet
|
---|---|
HashSet
is under set interface i.e. it does not guarantee for either
sorted order or sequence order.
|
TreeSet
is under set i.e. it provides elements in a sorted order
(acceding order).
|
We
can add any type of elements to hash set.
|
We
can add only similar types
of elements to tree set. |
What
is a Map ?
- A map is an object that stores associations between keys and values (key/value pairs).
- Given a key, you can find its value. Both keys and values are objects.
- The keys must be unique, but the values may be duplicated.
-
Some
maps can accept a null key and null values, others cannot.
What are the main Implementations of the Map interface ?
The
main implementations of the List interface are as follows:
- HashMap
- HashTable
- TreeMap
-
EnumMap
What is a TreeMap ?
TreeMap
actually implements the SortedMap interface which extends the Map
interface. In a TreeMap the data will be sorted in ascending order of
keys according to the natural order for the key's class, or by the
comparator provided at creation time. TreeMap is based on the
Red-Black tree data structure.
How do you decide when to use HashMap and when to use TreeMap ?
For
inserting, deleting, and locating elements in a Map, the HashMap
offers the best alternative. If, however, you need to traverse the
keys in a sorted order, then TreeMap is your better alternative.
Depending upon the size of your collection, it may be faster to add
elements to a HashMap, then convert the map to a TreeMap for sorted
key traversal.
Difference between HashMap and Hashtable ?
HashMap
|
Hashtable
|
---|---|
HashMap
lets you have null values as well as one null key.
|
HashTable
does not allows null values as key and value.
|
The
iterator in the HashMap is fail-safe (If you change the map while
iterating, you’ll know).
|
The
enumerator for the Hashtable is not fail-safe.
|
HashMap
is unsynchronized.
|
Hashtable
is synchronized.
|
Note:
Only one NULL is allowed as a key in HashMap. HashMap does not allow
multiple keys to be NULL. Nevertheless, it can have multiple NULL
values.
How does a Hashtable internally maintain the key-value pairs?
TreeMap
actually implements the SortedMap interface which extends the Map
interface. In a TreeMap the data will be sorted in ascending order of
keys according to the natural order for the key's class, or by the
comparator provided at creation time. TreeMap is based on the
Red-Black tree data structure.
What Are the different Collection Views That Maps Provide?
Maps
Provide Three Collection Views.
- Key Set - allow a map's contents to be viewed as a set of keys.
- Values Collection - allow a map's contents to be viewed as a set of values.
- Entry
Set -
allow a map's contents to be viewed as a set of key-value mappings.
What is a KeySet View ?
KeySet
is a set returned by the keySet() method
of the Map Interface, It is a set that contains all the keys present
in the Map.
What is a Values Collection View ?
Values
Collection View is a collection returned by the values() method
of the Map Interface, It contains all the objects present as values
in the map.
What is an EntrySet View ?
Entry
Set view is a set that is returned by the entrySet() method
in the map and contains Objects of type Map. Entry each of which has
both Key and Value.
How do you sort an ArrayList (or any list) of user-defined objects ?
Create
an implementation of the java.lang.Comparable interface
that knows how to order your objects and pass it
to java.util.Collections.sort(List,
Comparator).
What is the Comparable interface ?
The
Comparable interface is used to sort collections and arrays of
objects using
the
Collections.sort()
and java.utils.Arrays.sort()
methods
respectively. The objects of the class implementing the Comparable
interface can be ordered.
The
Comparable interface in the generic form is written as follows:
interface Comparable<T>
where
T is the name of the type parameter.
All classes implementing the Comparable interface must implement the
All classes implementing the Comparable interface must implement the
compareTo()
method
that has the return type as an integer. The signature of
thecompareTo()
method
is as follows: int i = object1.compareTo(object2)
- If object1 < object2: The value of i returned will be negative.
- If object1 > object2: The value of i returned will be positive.
-
If
object1 = object2: The value of i returned will be zero.
What are the differences between the Comparable and Comparator interfaces ?
Comparable
|
Comparato
|
---|---|
It
uses the compareTo() method.
int
objectOne.compareTo(objectTwo).
|
t
uses the compare() method.
int compare(ObjOne, ObjTwo) |
It
is necessary to modify the class whose instance is going to be
sorted.
|
A
separate class can be created in order to sort the instances.
|
Only
one sort sequence can be created.
|
Many
sort sequences can be created.
|
It
is frequently used by the API classes.
|
It
used by third-party classes to sort instances.
|
Go
for
http://www.developersbook.com/corejava/interview-questions/corejava-interview-questions-faqs.php
No comments:
Post a Comment